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Once you cast this spell, you can't cast it again until you finish a short or long rest.ĩth-12th level: You can innately cast the spell control winds, without using a spell slot or any components. You can innately cast the spell fly, without using a spell slot or any components. You also know the aerostrike and gust cantrips.ĥth-8th level: You now have immunity to wind damage. Once you cast this spell, you can't cast it again until you finish a short or long rest.ġst-4th level: You have Resistance to wind damage. You can innately cast the spell fireball, without using a spell slot or any components. You also know the control flames and ember strike cantrips.ĥth-8th level: You now have immunity to fire damage.
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Other Powers Power of Fire ġst-4th level: You have Resistance to fire damage, and you are immune to the effects of mundane heat. Your Intelligence, Wisdom, and Charisma scores each increase by 5.You reduce all bludgeoning, piercing, and slashing damage that you take by 5.The amount of weight that you can carry, push, lift, or drag, is doubled.Your Strength, Dexterity, and Constitution scores each increase by 5.You are gifted with supernatural charisma. Your Intelligence score increases by 10.You are gifted with supernatural intelligence. You reduce all bludgeoning, piercing, and slashing damage that you take by 10.Your Constitution score increases by 10.You are gifted with supernatural constitution. You can throw weapons with the thrown property and other thrown items twice as far.In addition, when using two weapon fighting you no longer limited to light weapons. If you are wielding a weapon with the versatile property, you can wield it in one hand and roll the damage listed in parentheses. You can ignore the two-handed weapon property on melee weapons, allowing you to wield two-handed weapons in one hand.The amount of weight that you can carry, push, lift, or drag is multiplied by 10.You are gifted with supernatural strength. Other powers are harder to categorize, but are generally things such as magical spells that must be invoked.Īttribute Powers Great Strength Attribute powers are tied to a character's ability scores, and generally function passively. With this optional system, player characters are descendants or chosen champions of their world's god (or god), and thus recieve a birthright - an inheritance of extraordinary power, which makes them much more powerful than usual.Ĭharacters created with this rule system receive two special powers: An "attribute" power, and an "other" power. The Birthright sourcebook is a rule system which alters the assumptions of character creation and power level of a D&D game.
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